The Cubilum difference
Most engines start with an empty void.
You came to make a zombie game. Why are you setting up render pipelines?
Other engines
Empty scene โ empty camera โ empty world โ now figure everything out.
๐ณ๏ธ Three weeks of tutorials laterโฆ
Cubilum
"What do you want to make?" โ pick template โ you're already playing.
๐ฎ Your game runs in 5 minutes.
Start where you want
Pick a template. Press play. Done.
Every template ships with a working character, camera, UI, and core systems. You're not starting from zero โ you're starting from fun.
๐ซ
FPS Shooter
Guns, enemies, ammo โ locked and loaded.
๐
Platformer
Jump, run, collect. Obby-ready.
โ๏ธ
RPG Adventure
Quests, inventory, NPCs out of the box.
๐๏ธ
Racing
Cars, tracks, lap timers, drift.
๐ป
Horror
Spooky lighting, jump scares, flashlight.
๐๏ธ
Survival
Hunger, crafting, day/night cycle.
๐ฅ
Social World
Hangout, chat, avatars, mini-games.
๐ฆ
Empty Project
Pure sandbox. Build whatever.
From idea to playable
Three steps. No tutorials needed.
1
Pick a template
FPS, RPG, Racing, Horrorโฆ 8 ways to start.
2
Drag from the library
Search 'tree', drag it in. Done.
3
Press โถ Play
Your game runs. No build step. No waiting.
What's in the box
All the boring parts, already built.
๐งฑ
Component system
Click any object, add behaviors: Health, AI, Loot, Patrol. No scripts.
๐งฉ
Blockly logic
Visual block coding. When zombie sees player โ attack. That simple.
โก
Live editing
Move a tree, the game updates instantly. No save, no build, no rebuild.
๐ฅ
Multiplayer in 1 click
Toggle on. Player sync, joining, chat, spawns โ handled.
๐ฌ
Cutscenes timeline
Drag keyframes. Camera moves, explosions, dialogue. Press play.
๐ค
One-click publish
Title, description, public/private, remix toggle. Ship it.
No more rebuild hell
Edit โ see it. That's the whole loop.
The old way
Edit โ Save โ Build โ Run โ Test โ ๐ฉ
Cubilum
Edit โ instantly see โจ
Move a tree. Change gun damage. Tweak a color. Your friend in the testing session sees it the moment you do.
Publish
Ship your game in 30 seconds.
๐ค Publish your game
Title
Zombie Outbreak
Description
Survive waves of infected enemies.
Visibility
๐ข Public๐ Private
Remix
AllowNo remixCustom
๐ Publish
Questions
The short version.
Who is Cubilum for?
Anyone with a game idea โ kids, hobbyists, indie devs, classrooms. If you can drag and drop, you can ship.
Do I need to know how to code?
Nope. Logic is built with Blockly (visual blocks). If you want to drop into code later, you can โ but you never have to.
What does it cost?
Free during beta. After that, free tier for hobbyists, paid tier for publishing commercial games.
When can I try it?
We're inviting waitlist members in batches starting soon. Join below to lock in your spot.
Does it run in the browser?
Yes. No download, no install. Open a tab, start making.
Can I make multiplayer games?
Yep โ one toggle adds player sync, joining, chat, and spawn management. No networking code.
