CubilumCubilum
โœจ Now in private beta

Create games the way you imagine them.

Skip the boring setup. Pick a template, drag in a world, press play. You'll be making a game in 5 minutes โ€” not 5 weeks.

Voxel game scene built in Cubilum
The Cubilum difference

Most engines start with an empty void.

You came to make a zombie game. Why are you setting up render pipelines?

Other engines
Empty scene โ†’ empty camera โ†’ empty world โ†’ now figure everything out.
๐Ÿ•ณ๏ธ Three weeks of tutorials laterโ€ฆ
Cubilum
"What do you want to make?" โ†’ pick template โ†’ you're already playing.
๐ŸŽฎ Your game runs in 5 minutes.
Start where you want

Pick a template. Press play. Done.

Every template ships with a working character, camera, UI, and core systems. You're not starting from zero โ€” you're starting from fun.

๐Ÿ”ซ
FPS Shooter
Guns, enemies, ammo โ€” locked and loaded.
๐Ÿƒ
Platformer
Jump, run, collect. Obby-ready.
โš”๏ธ
RPG Adventure
Quests, inventory, NPCs out of the box.
๐ŸŽ๏ธ
Racing
Cars, tracks, lap timers, drift.
๐Ÿ‘ป
Horror
Spooky lighting, jump scares, flashlight.
๐Ÿ๏ธ
Survival
Hunger, crafting, day/night cycle.
๐Ÿ‘ฅ
Social World
Hangout, chat, avatars, mini-games.
๐Ÿ“ฆ
Empty Project
Pure sandbox. Build whatever.
From idea to playable

Three steps. No tutorials needed.

1
Pick a template
FPS, RPG, Racing, Horrorโ€ฆ 8 ways to start.
2
Drag from the library
Search 'tree', drag it in. Done.
3
Press โ–ถ Play
Your game runs. No build step. No waiting.
What's in the box

All the boring parts, already built.

๐Ÿงฑ
Component system
Click any object, add behaviors: Health, AI, Loot, Patrol. No scripts.
๐Ÿงฉ
Blockly logic
Visual block coding. When zombie sees player โ†’ attack. That simple.
โšก
Live editing
Move a tree, the game updates instantly. No save, no build, no rebuild.
๐Ÿ‘ฅ
Multiplayer in 1 click
Toggle on. Player sync, joining, chat, spawns โ€” handled.
๐ŸŽฌ
Cutscenes timeline
Drag keyframes. Camera moves, explosions, dialogue. Press play.
๐Ÿ“ค
One-click publish
Title, description, public/private, remix toggle. Ship it.
No more rebuild hell

Edit โ†’ see it. That's the whole loop.

The old way
Edit โ†’ Save โ†’ Build โ†’ Run โ†’ Test โ†’ ๐Ÿ˜ฉ
Cubilum
Edit โ†’ instantly see โœจ
Move a tree. Change gun damage. Tweak a color. Your friend in the testing session sees it the moment you do.
Publish

Ship your game in 30 seconds.

๐Ÿ“ค Publish your game
Title
Zombie Outbreak
Description
Survive waves of infected enemies.
Visibility
๐ŸŸข Public๐Ÿ”’ Private
Remix
AllowNo remixCustom
๐Ÿš€ Publish
Questions

The short version.

Who is Cubilum for?
Anyone with a game idea โ€” kids, hobbyists, indie devs, classrooms. If you can drag and drop, you can ship.
Do I need to know how to code?
Nope. Logic is built with Blockly (visual blocks). If you want to drop into code later, you can โ€” but you never have to.
What does it cost?
Free during beta. After that, free tier for hobbyists, paid tier for publishing commercial games.
When can I try it?
We're inviting waitlist members in batches starting soon. Join below to lock in your spot.
Does it run in the browser?
Yes. No download, no install. Open a tab, start making.
Can I make multiplayer games?
Yep โ€” one toggle adds player sync, joining, chat, and spawn management. No networking code.
๐ŸŽฎ
โœจ
๐Ÿš€

Be first to build with Cubilum.

Join the waitlist. We'll let you in as soon as your slot opens.